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"Less talk, more rock." Work on what excites you most.

Nicholas Hughes

The creative process typically moves from 1) recognizing an exciting idea to 2) thinking, talking, and planning to 3) actually making it happen.

These indie game developers suggest that you move from 1) the excitement of a new idea straight into 3) making it real. You can figure out all the other details after you've made the best part of the idea a reality.

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  • bubhaugh

    Going "1, skip 2, 3" is basically every Guided By Voices record ever.

  • Douglas Sellers

    This is the best quote: "Go right from the inspiration -- the vision -- to actually making it. Don't think it through. Don't talk about it. Don't plan it. Dive in and start making it happen"

    • Doris Yee

      Harder said than done. Imagine working one other person, the creative process has more wiggly room to be iterative and experimental. Imagine 12 people (everyone becomes a bogglehead)...it looks like dancing but it's really just heads constantly bumping around ideas (until someone takes responsibility to say stop). But I'm all for a 1/3/2.

      • Nicholas Hughes

        Why start by saying "We 12 are going to do this"? One person should just kick off the work and then recruit help along the way. I don't think there's any reason to set the team size ahead of time. Do the cool thing and then see if it's worth doing some more.

      • Douglas Sellers

        Maybe having 12 people working on anything is the problem. As close to having one person working on it seems to produce the best results.

        • Doris Yee

          One can be just as inefficient as 12. Dynamic duos or trios of complimentary superpowers (Batman, Robin, and maybe alfred?) optimizes any great potential of an idea.

          • Ewan Anderson

            But what about the Avengers or the Justice League?

            • Douglas Sellers

              Even those can be paired down to hulk + thor or wonderman + superman. They are the most talented there and could do the work of the rest.

              • Doris Yee

                Do you think 16 designers that make up the entire design team for Apple is big or small? I think it's hard to compare startups vs. larger corporations like this when it comes to project development and team building.

              • Ewan Anderson

                I wouldn't argue that perhaps Black Widow or Hawkeye could be dropped, but Iron Man's technical expertise or Captain America's leadership ability certainly make them a more efficient unit.

          • Douglas Sellers

            That as true. The key there is that they really work work well together - that they be very compatible. I bet things would work with 12 if everyone was super compatible with each other. It is just easier to fand that compatibility with a lower number.

            • Julian Vidal

              I find that absorbing yourself in something totally opposite of the design process after you start helps ideas connect subconsciously... breathe.

              • Keith Bormuth

                I completely agree. In many ways, allowing for inspiration from anything other than design I've found to be the most productive while designing and strategizing. It liberates your moves and decisions.

  • Douglas Sellers

    This is the best quote: "Go right from the inspiration -- the vision -- to actually making it. Don't think it through. Don't talk about it. Don't plan it. Dive in and start making it happen"