How GOOD are you?
As designers we all want to make money, at times immense amounts of money. But, do we ever stop, look around us and think? What makes a good designer good? Is the mindless chase for projects and money worth being a designer in the first place? I think that ever designer has an ethical responsibility towards his/her community and the society in general.
So what makes us GOOD? As Stefan Sagmeister would say:
1. Help others
2. Don't hurt anybody
3. Strive for happiness
As a programmer/designer I strived to look for the answers for questions such as "What would make me a better designer?". Or "how do I become a force of substantial contribution towards the society?". I don't exactly know. But here are a few things that I came up as a designer to implement within my professional environment, my Studio and my personal life over the past year and a half in my efforts of taking the first steps towards achieving these goals.
1. I enjoy running so I decided to take matters into my own hands and now I run for charities to raise money for note worthy causes.
2. Donating 5% of annual income for the benefit of others.
3. Helping underprivileged kids get proper education, by my direct teaching approach within local communities.
4. Decreasing my overall carbon foot-print, by attending and speaking for conference via the web.
5. Decreasing the use of paper within my studios by converting more of the creative workflows and presentations into digital formats. To an extent I even offer my clients a potential discount on their projects if they opt to choose this route.
6. Choosing public transportation when traveling abroad and at home.
7. Biking to most of work places, studios and my weekly appointments.
I believe that every small step can contribute making immense changes towards more efficient and minimalist thinking ideologies. And as a designer I strongly believe that we should be the fore-runners in bringing about such changes, just like we are the first ones to introduce other innovative ideas within our society.