This month, the Experimental Gameplay Project, a monthly challenge for game designers, released the results of their latest effort. They wanted...
A videogame designer recently posited something interesting: Players are getting older, he said, and there's more integration between the lives...
In last year’s indie hit Flower, you play as a flock of flowers, wistfully floating through the country landscape, collecting fellow petals, and...
Jason Rohrer's new game takes improvisation to the next level. One of the central tenets of gaming is that the computer remains an active...
A new iPhone app makes productivity fun and fun productive. "Everyone is so busy, aren't they?" As a designer at Namco Bandai Games, Keita...
"The Earth laughs in flowers." -Ralph Waldo Emerson In most videogames, plant life is merely party of the scenery-which is why I was surprised...
For people with disabilities, many videogames have long been off-limits. Times are changing, though. "The continuing existence of unfair and...
A new nonprofit shows that well-designed games can also do the world some good. "Good works are links that form a chain of love." -Mother...
How some videogames are rallying for Haiti—and why others aren't. The expansive relief effort to the earthquake in Haiti has been extraordinary....

A short-and-sweet game for those of us who can't stay up all night playing videogames anymore. "A Mayfly flies a single day / The daylight dies...
James Barnett makes fauvist paintings of picturesque videogame environments. "I don't paint things. I only paint the difference between...
Paolo Pedercini's experimental game, "Every Day The Same Dream," challenges players to escape the dreariness of the working world. When the...
How Assassin's Creed 2 captures the rhythms of the masses Every crowd has a silver lining. –P.T. Barnum Every morning when Chris Weiler...
A crop of current videogames is exploring new chromatic possibilities. "Seek the strongest color effect possible. The content is of no...
Videogame developers often shy away from putting real places in their games. That's perhaps for good reason. In 2007, Insomniac Games provoked the...