While studying at Harvard, an academic once told Trip Hawkins to “stop wasting his time monkeying around with games.”

This wasn’t the first time a person of authority told the video game creator to quit doing what he cared about. Luckily, “I had grit and I didn’t let them discourage me,” said Hawkins.


From Harvard, Hawkins went on to work alongside Steve Jobs at Apple in 1978 as the director of strategy and marketing. After four years there, he started Electronic Arts, the company behind the insanely successful game series, Madden NFL.

Because of his innovative work as the leader of Electronic Arts and the mobile game company Digital Chocolate, Hawkins is now known as one of the industry’s most influential entrepreneurs—and he doesn’t plan on stopping anytime soon.

Currently, he is knee-deep in a new project that merges the worlds of gaming and education. Through his education technology startup If You Can, he and a stellar group of researchers and gamers have created IF, an iPad game that educates kids ages 7-11 on social and emotional learning (SEL).

The game does so in the fictional world of Greenberry, an abandoned town where dogs and cats don’t get along. Part of the player’s task is to understand why this is the case and how they can heal the relationships. By bringing dogs and cats together, they can also begin to rebuild their community.

While playing the game, kids learn how to understand and manage their emotions. The hope is they will gain the skills needed to be empathetic, compassionate, collaborative, responsible, and persistent in the face of frustration.

Janice Toben, M.Ed., a co-founder of the Institute for SEL and one of the key experts helping to develop IF, explained why these skills are essential. “If we are living and breathing, we need social and emotional learning. It provides us with insights and tools for interacting wisely with each other and for learning to love ourselves.”

“Anything collaborative or creative,” she adds, “has social and emotional learning at its core. So if we’re going to be involved in making the world a better place, we have to start with our SEL skills.”

Of course, this is a game after all so Hawkins wanted to make sure kids don’t “taste the spinach.” It has to be fun and kids shouldn’t know they are learning SEL skills, he said.

This type of game may seem like a big leap for Hawkins, but as it turns out, social and emotional learning has been something he’s felt passionate about for quite some time.

His four children all attended the Nueva School, a forward-thinking K-12 school in northern California that specializes in SEL. There, he witnessed firsthand its positive impact. He also got the opportunity to meet Janice Toben who led the school’s social and emotional learning program for 27 years and is now working on IF….

“Without question,” Hawkins said, “SEL was the most intriguing, the most valuable, and the most necessary piece of curriculum they had. I wish I got to go to school there and that more schools would offer this curriculum.”

The benefits of this type of teaching were evident in his kids’ behavior and have been well-documented in programs countrywide.

For example, a school district in Fairmont, Illinois that now uses a social and emotional approach has reduced disciplinary infractions by nearly 47 percent in just one year, while at the same time increasing state standardized test scores by 7.4 percent in math and 6.8 percent in reading.

And although the number of schools offering social and emotional learning is increasing, it isn’t happening quite fast enough. This is why Hawkins has put all of his energy into creating the game.

“You need to meet people where they’re at,” he said. “In the modern world, if you want to get kids to learn what you want them to learn, you should probably try to meet them in a game because that’s where children are bringing their attention and their motivation.”

In fact, 91 percent of kids (approximately 64 million) ages 2-17 are gaming in the U.S., according to the Kids and Gaming 2011 report from the NPD Group.

The IF… experience isn’t just about game play either. There are real life transfers that are taking place with each click.

At intervals in the game, characters encourage kids to stop playing and try out the skills and strategies they have been modeling. Examples include breathing exercises to calm down and “real-life” win-win strategies to resolve conflicts that may take place at school or at home.

Jessica Berlinski, the co-founder and chief learning officer of If You Can, explains how skills learned in the game can transfer to real life.

“Let’s imagine that two children are arguing over who is going to play Legos first. Jaden wants to build a farm. Emma wants to build an airport. We typically might think about solving this argument by saying, ‘Jaden you get them first, Emma you second.’”

A win-win strategy that incorporates SEL skills might have the two talking together to figure out how they can both build what they want and do so ‘right now.’ In this example, Jaden and Emma decided to work together to build a farm-a-port.

Parents are also able to get involved through the parenting app that goes along with the game. It allows them to see what their kids are learning in real time and how to reinforce that learning at home.

Some of the information the app may share includes how their child is learning ‘good listening’ skills through the game. They can check in to see how their kids are doing with making eye contact and nodding in understanding, for example.

This was an important piece of the game for Hawkins and the team of SEL experts.

Social and emotional learning, according to Toben, is so much about human connection, interaction, intuition, sensitivity as well as direct response. When she first talked to Hawkins about the game, she said she even thought, “How could this be a genuinely teachable moment for children?”

As Hawkins told her his ideas about the characters, how they would have dilemmas and choices in the moment and direct interaction, she became excited about the possibilities.

“The reality,” she said, “is that iPhones and computers are part of children’s lives and when they do interact with them, it needs to be something of quality.”

When SEL skills are valued and practiced, Toben said, “they transform communities from places of hurtful and inauthentic communication to places where compassion and honesty thrive.”

And perhaps IF… is just the game to propel our children in this world-changing direction.

A free version of IF… will be released for the iPad in February. In April it will be available at the App store for $4.99. If you’re in Los Angeles, join IF You Can’s chief learning officer, Jessica Berlinski on Wednesday, January 29th at the HUB LA for the Imagination Foundation’s first Imagination Salon of the year! The evening’s topic: ‘What ‘IF…’ A Video Game Could Teach Kids Empathy?’ Click here for more details and to RSVP.

Jenny Inglee is the Imagination Curator at the Imagination Foundation—a nonprofit thats mission is to find, foster, and fund creativity and entrepreneurship in kids around the world.

  • Man’s dog suddenly becomes protective of his wife, Internet clocks the reason right away
    Dogs have impressive observational powers.Photo credit: Canva

    Reddit user Girlfriendhatesmefor’s three-year-old pitbull, Otis, had recently become overprotective of his wife. So he asked the online community if they knew what might be wrong with the dog.

    “A week or two ago, my wife got some sort of stomach bug,” the Reddit user wrote under the subreddit /r/dogs. “She was really nauseous and ill for about a week. Otis is very in tune with her emotions (we once got in a fight and she was upset, I swear he was staring daggers at me lol) and during this time didn’t even want to leave her to go on walks. We thought it was adorable!”

    His wife soon felt better, butthe dog’s behavior didn’t change.

    pregnancy signs, dogs and pregnancy, pitbull behavior, pet intuition, dog overprotection, Reddit stories, viral Reddit, dog instincts, canine emotions, dog owner tips
    Otis knew before they did. Canva

    Girlfriendhatesmefor began to fear that Otis’ behavior may be an early sign of an aggression issue or an indication that the dog was hurt or sick.

    So he threw a question out to fellow Reddit users: “Has anyone else’s dog suddenly developed attachment/aggression issues? Any and all advice appreciated, even if it’s that we’re being paranoid!”

    The most popular response to his thread was by ZZBC.

    Any chance your wife is pregnant?

    ZZBC | Reddit

    The potential news hit Girlfriendhatesmefor like a ton of bricks. A few days later, Girlfriendhatesmefor posted an update and ZZBC was right!

    “The wifey is pregnant!” the father-to-be wrote. “Otis is still being overprotective but it all makes sense now! Thanks for all the advice and kind words! Sorry for the delayed reply, I didn’t check back until just now!”

    Redditors responded with similar experiences.

    Anecdotal I know but I swear my dog knew I was pregnant before I was. He was super clingy (more than normal) and was always resting his head on my belly.

    realityisworse | Reddit

    So why do dogs get overprotective when someone is pregnant?

    Jeff Werber, PhD, president and chief veterinarian of the Century Veterinary Group in Los Angeles, told Health.com that “dogs can also smell the hormonal changes going on in a woman’s body at that time.” He added the dog may “not understand that this new scent of your skin and breath is caused by a developing baby, but they will know that something is different with you—which might cause them to be more curious or attentive.”

    The big lesson here is to listen to your pets and to ask questions when their behavior abruptly changes. They may be trying to tell you something, and the news may be life-changing.

    This article originally appeared last year.

  • Throughout history, women have stood up and fought to break down barriers imposed on them from stereotypes and societal expectations. The trailblazers in these photos made history and redefined what a woman could be. In doing so, they paved the way for future generations to stand up and continue to fight for equality.

  • ,

    Why mass shootings spawn conspiracy theories

    Mass shootings and conspiracy theories have a long history.

    While conspiracy theories are not limited to any topic, there is one type of event that seems particularly likely to spark them: mass shootings, typically defined as attacks in which a shooter kills at least four other people.

    When one person kills many others in a single incident, particularly when it seems random, people naturally seek out answers for why the tragedy happened. After all, if a mass shooting is random, anyone can be a target.

    Pointing to some nefarious plan by a powerful group – such as the government – can be more comforting than the idea that the attack was the result of a disturbed or mentally ill individual who obtained a firearm legally.


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