In part six of the Future Learning series, Sifteo explores how movable digital cubes help people develop problem solving skills.
This post is in partnership with University of Phoenix
Sifteo co-founder David Merrill believes in the power of hands-on thinking. Using digital cubes, he explores how intelligent play and physical exploration with our hands stimulates cognitive learning. Defying the idea that technology creates a passive experience, Sifteo cubes engage users with games and encourage them to play and think nimbly with exploration-oriented problem solving.
This video is part six in our Future Learning video series about technology in classrooms. Check out our first video on Khan Academy here and learn about other forward-thinking innovators like Digita Tabula, Innovations for Learning, Connexions, and Collaborize Classroom.